Hasbro B8571 Nerf Blaster Zombie Ner Doomlands The Judge, Yellow/Black, Standard
About this deal
This patch’s other major nerf was aimed at shotguns, which now cause less aimpunch — or flinching — to enemies you shoot them in the head. On top of that, their tagging is also less effective from further away, meaning that getting hit by one shotgun pellet will no longer slow you to a crawl from halfway across the map. Killjoy’s Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay.
Nerf The Judge (Nerf) » Nerfz Nerf The Judge (Nerf) » Nerfz
If the vote is successfully passed and the game is remade, all players who voted do not receive any XP or MMR adjustments for the match. The match will also not show up in match history. All disconnected players not part of the vote will take a full MMR loss for the game, and receive a leaver penalty equivalent to disconnecting from a full match.Note: These are not all the potential Breach changes we want to do, but as part of our ease-in, intentional-balance philosophy, we want to be measured. Stay tuned for more...potentially.) These features take effect from agent select to game end. We also added an option to hide + auto-reject friend requests. Fires 3 darts with every pull of the trigger: the judge toy blaster shoots 3 darts at a time with every prime and pull of the trigger
notes – Sage nerfs, Killjoy nerfs, and Valorant patch 1.07 notes – Sage nerfs, Killjoy nerfs, and
This change should allow Viper, in many situations, to get her wall placed pre-round and then join her team before the barrier drops—or create uncertainty about her location when the round begins. Increasing the speed of the wall rising should reduce the awkward period that occurs after it starts to rise but isn’t covering all the angles Viper and her allies would expect. This should slightly reduce the power of Slow Orb and increase intentionality. Right now, slow orb unintentionally covers a lot more ground than it should be if aimed properly.I know the devs are probably working on the Judge nerfs right now, just wanted to make this post because it's been enough time that the Judge reigned king.
VALORANT Patch Notes 1.07 VALORANT Patch Notes 1.07
Riot, you made a mistake with making this Shotgun objectively overpowered. I do have a couple of solutions for this that I know you can do for the next patch. You can just reduce the damage of the Judge straight-up, either by damage values or reducing the fire rate. You can also reduce the number of pellets it has now, like from 12 to 10 or 9. You can also reduce the distance at which the rounds are effective ( personally think this is a better idea ), because it shreds at too long of a distance. For instance, damage dropoff starts at 8m, and then up to 15m the damage of the weapon is reduced, and even more so up until 25m. Killjoy gets her first major update, which should empower more counterplay against her Nanoswarm, as well as reduce its damage. Viper, Breach, Sova, and Sage also get some worthy changes.Popular opinion, the Judge is MAD BROKEN. Everyone that goes against a Judge knows the frustration of being obliterated by an easy-to-use shotgun. I know the reasons why and how to fix it ( probably y'all know this already ), but hear me out.