Ravensburger Castles of Burgundy Strategy Board Game for Adults & Kids Ages 12 Years Up - 1 to 4 Players
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Example: Benno adds the topmost 4-cow tile to his estate. He receives 4 + 3 = 7 victory points for it. Should he add another 4-cow tile to this pasture later on, then he would receive 4 + 4 + 3 = 11 victory points for it.
When a player places a ship tile they take all of the goods tiles on any one depot space and add them to the goods section of their board. Goods of the same type can be piled on the same space.
My gameplay overview will be brief, if you’ve never played Castles of Burgundy, you should, it’s one of the classics. You roll two dice and use these dice for various actions. Your goal is to build your Duchy using different tiles. Your Duchy is a map filled with hexes that you can build various buildings on. You can use your dice to buy buildings from the shared pool, use them to place tiles on your board. You can even use them to sell goods you acquire or buy workers that enable you to alter your dice rolls and help you fill your Duchy even further. The first player rolls a white die along with their player dice to assign one good tile per turn to the depot of the corresponding value of the white die. Classical setup: this is the setup described at the very end of the rulebook: each player is given a two-sided estate / duchy cardboard, and must choose one side. To simulate play with the physical game, two players can't have the same cardboard.
Once players have each played five rounds, the phase ends. Any players with a mine in their estate now receive one silverling per mine they have. Some yellow knowledge tiles also offer points at the end of the round. Finally, a player may choose to use any die result to take 2 worker tiles from the general supply. In this case, the die result itself is meaningless. The game ends after the fifth phase has been played through to completion. Final scoring follows, during which players receive victory points for the following:Castle (dark green): Whenever a player adds a castle tile to his estate (which can occur up to 3 times), then he immediately carries out an additional action of his choice as if he had an extra die with any result he wishes at his disposal. He could, for example, immediately add another six-sided tile to his estate, or ...